Playtest: Overprime Scud Remake|PentaKill|3D TPS Action MOBA|Overprime Game Moba

Playtest: Overprime Scud Remake|PentaKill|3D TPS Action MOBA|Overprime Game Moba là seri hướng dẫn chơi game Moba của Công Nghệ Phần Mềm.
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Overprime is a MOBA game where you can enjoy spectacular dynamic attack skills of the heroes in a 3D TPS view. It is a game where two opposing teams of heroes destroy each other’s bases. Choose one of the unique heroes and join the battlefield on one of our sci-fi inspired maps.

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45 thoughts on “Playtest: Overprime Scud Remake|PentaKill|3D TPS Action MOBA|Overprime Game Moba

  1. Seth Bowlin says:

    Pls be in the ps4 I really loved paragon and I redownloaded the game not knowing it was gone I was so heartbroken I hope to play again 🥺

  2. Keith Brackens says:

    I legitimately like the game, but somebody explain the goal here? cause this match shouldve been over with someone this strong. Why is it that in Overprime everybody wants to play like this is TDM in Rogue Company? There is literally no lane play from the word go, the minions are actually a hassle to kill for farm…so im lost

  3. HλVIIK says:

    Love everything I am seeing, but not everything I hear. The game is truly breathtaking and Im so grateful for all the hard work the devs have put in. But the sound design is far too arcade/obnoxious for me. Way too much going on for my ears. Heres to hoping the sound design is reworked before I put any money in on this!

  4. Thombias says:

    Of all the Paragon recreation project this one looks the best to me simply because it has a large map and travel mode. However the game speed seems to be way too fast. You move very fast during combat and you can initiate travel mode way too quickly for my taste. The Attack speed should also be lowered way down unless you really want the awful insane attack speed from the Paragon New Dawn update, which as we all know was the update that killed the game for good.
    My issue with Fault and Predecessor are that they try to mimic the Monolith gameplay, which compared to Legacy, was a huge step down. I don't understand why none of them go for the Legacy gameplay, which was the definitive Paragon experience in the first place. At least Overprime already looks really good in terms of graphics, animation polish and hit feedback. Though the effects are a little extreme. Definitely keeping an eye out on this one, hopefully things will improve when this gets an open beta release.

  5. Ramzi Mehana says:

    Looks amazing. Just don't understand why you're bringing back travel mode? You will 100% have to remove it if you even want to think about having Wukong in the game since with travel mode he will be UNKILLABLE. Just increase the base movement speed to accommodate for the large map. Please don't make the same mistakes epic games made….

  6. Teal says:

    This looks absolutely fantastic. The gameplay looks great, the animations, the map, EVERYTHING. This looks like it was made in the true spirit of Paragon <3

  7. Real_EZ says:

    So I forget the guys name in discord but one of my suggestions was to take legacy and monolith and create a map inbetween both sizes. And he said he was going to like actually responded to my feedback and said this. This looks to be the result and I gotta say the time to kill the rotation times and the gameplay really look promising. If this is a fed Murdock Murdock he's not 1 shooting people and Fang was even able to get him low the balance and game play looks very promising. NICE JOB WITH THE NEW MAP!!!!

    this looks like legacy which is what people want but is also smaller in size and has its own design to it as well.

    Can't wait to try this out.

    Right now I think

    Pred and OP are my top ready to play

    Fault needs to figure out its core gameplay still.

  8. Jay Jay says:

    Also please keep the crazy fun fast paced travel and combat it looks crazy so much going in so little time! Don’t be boring like other mobas stay unique and different like Paragon should have 🙏🏽

  9. Cody Kime says:

    The dynamic audio mixing is amazing. Effects and announcer voice causes sidechain-compression/limiting on the music track, but only in low-freq I think… Very cool hearing the mix change as the focal points change.

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