What Wikipedia Doesn't Know Can Hurt You: Writer Research Skills Game Moba

What Wikipedia Doesn't Know Can Hurt You: Writer Research Skills Game Moba là seri hướng dẫn chơi game Moba của Công Nghệ Phần Mềm.
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In this 2016 GDC talk, Seasun’s Chris Hepler explains how game writers can learn facts fast enough to make your game stand up to expert scrutiny and sound like an expert even if they’re armed only with a humanities degree.

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16 thoughts on “What Wikipedia Doesn't Know Can Hurt You: Writer Research Skills Game Moba

  1. Add Gaming says:

    inofficial timestamps:
    0:00 Introduction
    1:08 Why do you need research skills?
    3:12 (What is) First-hand knowledge
    4:10 (Pro/con) First-hand knowledge

    5:33 (How to) Finding an Expert
    6:43 (Pro/con) Finding an Expert

    9:19 Electronic Sources
    10:30 (Pro/con) Electronic Sources
    12:55 Print Sources
    14:46 (Pro/con) Print Sources
    16:03 Techniques (Front-loaded vs As-needed)
    17:00 Techniques (Fudging it)
    19:07 Techniques (One slice)
    20:18 Common Pitfalls (Contradicting the team)
    21:27 Exclusive vs Inclusive Universe
    22:49 Common Pitfalls (The unrelatable expert and the two enthusiasts effect)
    25:40 Common Pitfalls (imprisoned by the real world)
    27:09 Getting it wrong
    28:49 Concluding advice

    Idk, found another comment doing this on another GDC talk and found it useful.
    Props to Seasun's Chris Hepler to put so much information in such a short talk.

  2. ThrA-X says:

    meh – running this vid at 2x speed and i don't notice the audio issues at all. but i'm not going to research it by watching a second time because it all came down to this; if you front like you know everything then you better have done your homework and if you don't front then you're free to make it all up. hardly worth a half-hour presentation.

  3. bool IsRebooting says:

    If you're on Windows, here's how you can limit the audio device to mono:
    Press Start, type "Ease of Access", click on "Audio" on the sidebar, and here's the option in front of you.
    Much better now. Don't forget to turn it off afterwards tho.

  4. Michael Kulin says:

    Tbh, most of the stuff that was said in this talk is pretty much basic knowledge (or basic logic) when it comes to research or R&D. However, it was interesting to learn how gaming companies operate regarding lore, narrative, and gameplay where you have to balance them out. This gave me a new perspective on how ME Trilogy works. Funny thing is, currently I'm doing Mass Effect runs with modified parameters just to figure out how the game was built and how it manages to pull off things it does in the game. Level design, in particular, is quite interesting. It is also interesting to observe NPC's behavior when in combat, especially in ME1 and ME3.

    Audio noise is a bit annoying, otherwise, good talk.

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